Saturday, February 23, 2019
Internet Risk Essay
Internet Risks and Our Response 1)Introduction As our society becomes to a greater extent urban, and life becomes hectic and busy for both parents and youth, the youths face much issues of contemporaneousness than before. Alienation, loneliness, depression become more prevalent. Many youths too keep up gateway to the net income.With the ready availability of broadband, and gener eithery an improvement in the telecommunications industry, especially in the urban areas (partly due to the governments push to attract investments and communication channel for MSC), internet risks which were once more prevalent in the West or the more technologically advanced nations are upon our youths in Malaysia. 1 2)Current Trends a)Information volley The advent of the World Wide Web has created a huge cashbox of schooling. However since it is uncensored and un-moderated, anyone can post any kind of instruction and resources on the internet. Pornography has become the curse of this informatio n age. )Communication Revolution otherwise than e-mails, internet chats, instant messaging, the youths are straight into participating in hearty networks like Friendster and into on-line journaling on Web-logs, more publicly known as Blogs. It is also not unusual for them to use on-line dating services. Spaming, web-bullying, web-scandals, hacking and cyber myths have become very real threats as a result of unchecked use of internet communication tools. c)Information Exchange There are also many new kinds of newsgroups, clubs, bulletin boards which are started on the web where mass exchange information.In addition, there are many peer-to-peer platforms for exchange of files and information that can by-pass the internet but are still very ofttimes part of the lifestyle of info-savvy youths (e. g. in hostels, colleges and universities). These peer-to-peer networks can become breeding cause for insidious information as well as pornography d)Gamming burnish Computer games have evolved greatly from DOS based games to animated games to what is now known as federal agency Playing Games. With the availability of broadbands, Massive Multiplayer Online Role Playing Games (MMORPG) are the latest craze.With such games, you can play with all kinds of people, all over the world, irrespective of national or geographical boundaries and time-zones. e)Telecommunications attention Convergence With miniaturization and the advent of integrated telecommunications device (mini-computer and telephone), both the benefits of the internet as well as the risks have become even more mobile and more immediate. 3)Risks a)Surfing Time Waster Pornography exposure and addiction b)Chats, Instant Messaging Safety Issues, risks of kidnapping and rape. c)Chats, Instant Messaging, Games Isolation and alienation, ack of ego confidence, have low self esteem, overleap social skills, inability to relate healthily social and psychological handicap results d)Games Most common popular games are dark, cultic, satanic, selfish, sensual and violent. Addiction to lust, violence, occult and game culture, confusion results lack of healthy real-world development, distorted outlook of the real world.
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